Ryan Woodhouse

Interview
Concept Art

Ryan is a an exceptional Concept Designer and Illustrator for Film, Game and Print Media. He has contributed to films like Star Trek, alongside Virtual Reality and architectural projects. Ryan is also the founder of UK game, film and design event GFD North. We spoke to Ryan about his practice and creative approach.

What is your approach to creating ?

Recently I've been helping define the art direction for projects I work on, as well as concept design. So it's design thinking first, doing research, defining the i.p, seeing whats already out there. That's before any thumbnailing or rough 3D models are created.

How do you help clients turn ideas into artistic concepts ?

The process now is what ever is fastest to get initial ideas, whether that's using photography or 3D, drawing etc.

Neon Bamboo Forest Interior Design

How does technology enhance your practice?

Miro has been invaluable not only in research but in reviewing and iterating on concept design. It's also great when you want to collaborate amongst many others as well or discuss ideas in meetings.

What is the work that you are most proud of and why ?

The work I did for Neom last year which is currently unreleased to the public. It was a mixture of expressive architectural concept design mixed with researching advanced technology and trying to come up with ways to reduce environmental impact, lower carbon emissions (or absorb carbon in this case) and create a space that was enjoyable to live in.

New York City VR Experiential Design

Who would be your dream client / project?

I have already achieved all my career goals now. The projects I've worked on so far have been beyond anything I could of expected. I've been very lucky to contribute to films like Star Trek, real world projects like Neom, Theme Parks, Virtual Reality etc , I'm happy to continue working on what I currently have coming in.

Find more of Ryan's work